A Brazilian independent game developer and artist in constant progress. An aspiring animator and UI designer, I work as an artist at Fyre Studios, where I continue to explore and expand my creative skills. I've published two mobile games: Idle Nightmares and Bounty Hunter: Idle RPG. In March 2025, we released our first computer game, Blood Night Cult. We're always attentive to player feedback and actively working to fix and improve everything they mention! I was responsible for the concept art, promotional materials, user interface (UI), and 3D environment.